Skip to main content Site map

Immersive Embodiment: Theatres of Mislocalized Sensation (ePub eBook) 1st ed. 2019


Immersive Embodiment: Theatres of Mislocalized Sensation (ePub eBook) 1st ed. 2019

eBook by Jarvis, Liam

Immersive Embodiment: Theatres of Mislocalized Sensation (ePub eBook)

£69.99

ISBN:
9783030279714
Publication Date:
15 Nov 2019
Edition:
1st ed. 2019
Publisher:
Springer Nature
Imprint:
Palgrave Macmillan
Pages:
255 pages
Format:
eBook
For delivery:
Download available
Immersive Embodiment: Theatres of Mislocalized Sensation (ePub eBook)

Description

This book offers a wide-ranging examination of acts of Nvirtual embodimentO in performance/gaming/applied contexts that abstract an immersantOs sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent NimmersiveO practices in an increasingly expanding and cross-disciplinary field are coinciding with a wealth of new scientific knowledge in body-ownership and self-attribution. A growing understanding of the way a body constructs its sense of selfhood is intersecting with the historically persistent desire to make an onto-relational link between the body that NknowsO an experience and bodies that cannot know without occupying their unique point of view. The author argues that the desire to empathize with anotherOs ineffable bodily experiences is finding new expression in contexts of particular urgency. For example, patients wishing to communicate their complex physical experiences to their extended networks of support in healthcare, orcommunities placing policymakers NinsideO vulnerable, marginalized or disenfranchised virtual bodies in an attempt to prompt personal change.aThis book is intended for students, academics and practitioner-researchers studying or working in the related fields of immersive theatre/art-making, arts-science and VR in applied performance practices.

Contents

Acknowledgements List of Illustrations List of Abbreviations Chapter 1: Introduction Immersion as 'Perceptual Embodiment' The Paradox of 'Presence' in Immersive Theatres Towards Reconciling the Problem of the Spectator's Presence 'Elsewhere' Cognitive Studies, Theatre Scholarship and 'Neuromania' Structure of the Book References Part One Chapter 2: Proto-immersive Discourse & the 'Theatrical Condition' Introduction: Bodily Denial in Art Theory Friedian/Diderotian Anti-theatricality 'Entering' Paintings: Absorptive & Theatrical Immersion Immersed Bodies as 'Laboratories of Doubt': Catherine Richards, Carsten Hoeller, Lundahl & Seitl Intersensory Conflict: Catherine Richards' Installations Staging Perplexity: Carsten Hoeller's Umkehrbrille, The Pinocchio Effect and The Forests Immersant-as-'situated self': Lundahl & Seitl's Symphony of a Missing Room (2009-2014) Conclusion References Chapter 3: The Immersive Promise of Becoming [with] the Other Body Introduction 'Immersive' and 'Immersion': Etymologies and Interdisciplinary Definitions Conceptualizing Immersed Bodies in Performance Immersive Technologies: Genealogies and Ontologies of 'Immersion' in Media Theory Immersion as 'Totalization' 'Prioritizing' or Transcending Bodies?: 'Immersion' in the Virtual Conclusion References Chapter 4: Body-swapping: Self-attribution and Body Transfer Illusions (BTIs) Introduction: If I Were You The Narratological Problem: A Survey of Body-swapping in Fiction & its Correlates in Digital Culture Actual & Virtual Body-swapping: Out-of-body Experiences (OBEs) and Subtle Bodies-as-self Model The Philosophical Problem: Bodies of 'Certainty'? The Expanded Umwelt: Adapting & Referring Human Sensations to Non-human Others 'Knowing' Neuroatypical & Self-effacing Bodies? The Physical Problem: Historic Body Illusions and 'Proprioception' Proprioception, Phantom Limb Pain (PLP) & Selfhood The Rubber Hand Illusion (RHI): Intersensory Bias & Proprioceptive Drift Risk: Cyber Therapy, Self-protection & Virtual Proxies Conclusion References Part TwoPart Two: Overview References Chapter 5: 'Empathy Activism' & Bodying Difference in Postdigital Culture: Jane Gauntlett's In My Shoes & BeAnotherLab's The Machine to be Another Introduction: VR Performance VR Auto-phenomenology: Mislocalized Sensation as Applied Perceptual Immersion Jane Gauntlett's In My Shoes: Origins Mentoring and Facilitation - First-person Immersion & Person-centered Planning (PCP) BeAnotherLab: The Machine to Be Another & the Library of Ourselves Conclusion: 'Empathy', the sine qua non of morality? References Chapter 6: Touching with a Virtualized Hand: Analogue's Transports Introduction: Immersion and Tremor Transports: The Experience Transports: Genealogies 'Wizard of Oz' testing User-testing 176Evidence Gathering / Evaluation Conclusion References Chapter 7: The Suffering Avatar: Vicarity & Resistance in Body-tracked Multi-player Gaming Introduction: Hyper-intercorporeality & Immersion in Anvio's City Z (2017-) Virtualized Distress: Immersive Synchrony in Videogames and Beyond System Failure: Uncanny Avatars & Glitches as a Site of Recuperation Conclusion Conclusion: The Theft of the Dragon Sabre: Bodies at Risk in Digital Reality References Index

Accessing your eBook through Kortext

Once purchased, you can view your eBook through the Kortext app, available to download for Windows, Android and iOS devices. Once you have downloaded the app, your eBook will be available on your Kortext digital bookshelf and can even be downloaded to view offline anytime, anywhere, helping you learn without limits.

In addition, you'll have access to Kortext's smart study tools including highlighting, notetaking, copy and paste, and easy reference export.

To download the Kortext app, head to your device's app store or visit https://app.kortext.com to sign up and read through your browser.

This is a Kortext title - click here to find out more This is a Kortext title - click here to find out more

NB: eBook is only available for a single-user licence (i.e. not for multiple / networked users).

Back

University of Worcester logo